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It’s the player’s job to rebuild the scene by placing the scattered clues where they were before the murder occurred, then arranging the fragments in chronological order. The scene plays out in several fragments, each represented by ghostly figures frozen in time. You play as Paul Prospero, a paranormal investigator with the unusual power to replay a crime scene in order to figure out exactly how it all happened. But after I started to learn the rules of the game, I watched a genuinely rich and intriguing narrative unfold that I couldn’t stop thinking about–even away from the game. Heck, even Amnesia: The Dark Descent tells you more than The Vanishing of Ethan Carter does, and the game is called Amnesia.
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I know the game warned me that “this game is a narrative experience that does not hold your hand,” but I didn’t expect to be pushed into the world without even knowing where I was or why I was there. There was no direction at all, and I found myself aimlessly wandering for about an hour just stumbling from place to place. My friend and I sat together, theorizing over ramen noodles about what the game would play like.Īfter all that hype floating in my head, I was initially disappointed when I started up the game. The trailer presented an eerie detective game with puzzle mechanics and a supernatural aura. When I saw the Gamescom trailer of The Vanishing of Ethan Carter, I was unreasonably pumped.